Written By: Steve Vegvari
This is your daily video game news recap for Tuesday, February 13th.
Every Monday-Friday we give you a rundown of all the noteworthy industry news.
Today, CD Projekt Red will be holding a livestream to reveal the brand new game mode for Gwent: The Witcher Card Game. Community Managers of the studio will broadcast on Twitch at 3pm EST.
Fans have long speculated a Draft mode, or an Arena mode may be in development. The Play Gwent website will also be getting a overhaul once the announcement has been made.
Join us tomorrow at 9PM CET on https://t.co/N0cfN5qNz0 for a live stream with @pawelburza, @cesarzbasu and Maciek "Ostry" Ostrowski who will tell you more about a new game mode coming to GWENT soon! pic.twitter.com/hWrO0MgpSe
— Gwent (@PlayGwent) February 12, 2018
Nintendo has had quite a year. From launching a brand new console, to releasing two Game of The Year titles. Nintendo has even had the chance to announce the creative Labo product.
As their fiscal year comes to an end, members of the corporate team sat down to answer questions revolving around Nintendo’s future. Shigeru Miyamoto, Shinya Takahashi, and many more opened up for what consumers can expect to see in 2018 and beyond.
When asked about the Switch lifecycle, Miyamoto was hopeful to see a longlasting presence of the console. “The hardware lifecycle has trended at around five or six years, but it would be very interesting if we could prolong that lifecycle.”
Miyamoto also spoke to the Nintendo/Illumination partnered Mario film. Chris Meledandri of Illumination and Miyamoto have sat down together to discuss screenplay development and ironing out ideas.
More details of Nintendo Labo, sales and regional stock were acknowledged as well during the Q&A session.
After four years since the Kickstarter campaign, Kingdom Come: Deliverance has released. The openworld RPG will be receiving a Day One Patch. Both console and PC players will see an additional 20GB download.
A developer of the game made a statement on ResetEra forums, calming down consumers. His explanation was meaty in that while the final build was shipped three months ago, the studio continued to polish to product and ensure a more balanced experience was delivered.
Steve is based in Toronto, Ontario. His enthusiasm and adoration of the video game industry go back to the days of SNES. Find him on Twitter and join in on the escapades.