Written by: Jon Scarr
Understanding frame data is crucial to be successful at pretty much any fighting game on a professional level. The knowledge of what moves are unsafe, and how to punish them will no doubt give you the upper hand against your opponents. As with any fighting game, learning this information can be a momentous task. Read more about Tekken 7 Frame Data explained and its importance.
Once you’re familiar with frame data it removes a lot of guesswork from your matches. It makes it less about luck and more about strategy. Let’s take a look at what frame data is and why it is important that you at least learn the basic frames for your character.
To fully understand what frame data is, we first need to look at what a frame actually is. Essentially, a frame is a measurement of time. In this case with Tekken 7, it provides a snapshot of the animation of your fighter in a given moment.
In a fighting game such as Tekken 7, which is locked at 60 fps, it breaks down to approximately a fraction of a second. Each character takes up more or less frames with every attack or block animation. Being aware of this allows you to understand how much time you have to execute a move and how long you will take to recover from it.
When looking at frame data for the first time, it may seem a bit confusing. Frame data shows you vital information such as the move, where the move hits (high or low), and the damage. However, the two most important pieces of information that are the most useful are the frames on start up and fames on block.
Frames on start up refers to the length in frames it takes the move to hit after you press the button. The frames on block is how negative your character is after the move has been blocked. Essentially this is the amount of frames that you can not move, which your opponent can.
There are many places on the internet where you can get frame data for Tekken 7. However, I highly recommend the iOS and Android app called Tekken Chicken also known as T7 Chicken. Not only does it give you each character’s frame data, but also provides moves lists and combos.
Additionally, you can apply filters with a variety of criteria including speed, hit level and so on. I found it to be a great resource while training with frame data techniques.
Also, while it’s true that Tekken 7 doesn’t have frame data that you can look at and reference, it does however have an option called recovery animation. You can enable this in training and it will show you how long your character is in animation before they can move. It does this by displaying your character in blue.
Remembering all the frame data numbers can be extremely difficult. There is no need for worry, as frame data is best used as a reference, you don’t need to memorize everyone’s numbers. It is key to keep in mind that any move you do that is -10 and up can be punished by pretty much anyone.
On the other hand, moves that are less than -10 are for the most part safe. If you are looking for a good counter or a combo, using frame data will give you an answer in a few seconds as opposed to going through all of your moves in-game, saving you a ton of time. More over, frame data will also help you to understand how safe or unsafe certain moves are against particular opponents and how much invincibility you will be granted during your recovery frames.
However, it is important to note, some moves that look punishable on paper could be safe. This is because of how far they push your character back, so that your character can’t reach their opponent to punish them.
Based in Toronto, Jon is a proud Canadian who loves all things gaming. He is a veteran of the video game and tech industry who has been in love with technology and gaming for over 20 years. Come say hi and join the conversation with Jon on Twitter.