The Tomb Raider franchise is finally back, coming out this week on Xbox One and 360 in spite of all eyes being on Halo, Fallout, and COD.
Unfortunately PS4 and PC players will have to wait until 2016 to get into the new, more intricate gameplay.
Featuring new items, combat techniques and an improved game environment, Rise of the Tomb Raider has been receiving a lot of attention for going above and beyond to look simply spectacular.
Just take a look at these side-by-side comparisons of the new and incredible graphic improvements:
They gave us two previews at Gamescom and at PAX Prime 2015, and Crystal Dynamics has proven that even just walking through an empty tomb can be entertaining with Lara.
Haven’t seen any of the demo’s or managed to get your hands on a new copy?
Here’s a preview for you:
For those of you unfamiliar with the game, what rock do you live under?
No but seriously though, if you don’t know the story follows Lara Croft, an ambitious archaeology graduate, as she uncovers the truth behind myths around the world.
In the Rise of the Tomb Raider series, Lara continues her adventures as she attempts to find the ancient city of Kitezh and its secret of immortality before well-funded and ruthless rival organization Trinity.
To become who she is destined to be in this new release, Lara must survive puzzles and engage in combat against humans, animals and the supernatural – all done with stunning, realistic graphics.
Skin textures should now look almost life-like, thanks to the TressFX and mova capture system.
The game will also feature an intelligent crafting system, in which players can combine materials from plants and animals to create items as well as a dynamic weather system that takes day and night cycles into consideration.
For example, Lara must hunt a wolf that only comes out at certain times and weather conditions in order to form a sturdier, thicker coat.
And she has to fight bears too, apparently.
Contrary to popular belief though, Rise of the Tomb Raider is not completely focused on Lara’s capacity for brutal killing.
The gunplay actually takes a back seat to the intriguing treasure hunting tasks integrated into every level.
Creative director Noah Hughes notes that “how you approach combat in Rise of the Tomb Raider is often up to you”.
While sometimes combat is unavoidable, it is always possible to continue through the map in a non-violent fashion.
I know I’m looking forward to testing it out, can’t wait for November 13th!