First debut: Injustice 2
Initially offered as a pre-order bonus for Injustice 2, Darkseid is now available for purchase so that anyone can play as him the game. Darkseid, the tyrannical ruler of the planet Apokolips, is a ranged based character. His fighting style mainly focuses on his ultra powerful Omega Beams, which are capable of inflicting incredible amounts of damage. Check out our Injustice 2 Character Overview Darkseid.
Darkseid has the ability to teleport next to his foes and poses various moves that can knock his opponents clear across the screen. His character ability revolves around summoning Parademons. This allows you to zone quick and agile opponents who can otherwise dodge Darkseid’s powerful attacks.
Strengths – Most hits deal out massive damage, highest health stat in Injustice 2, great with mobility, air juggle, burst damage, and crowd control effects.
Weaknesses – Slow moving, precise timing needed to pull of combos so that you are not left open for attacks, low defense stats
Similar to that of Superman, Darkseid possesses superhuman strength and is practically invincible to physical harm. His Omega Beams can do extensive damage to opponents. He has a wide variety of powers and abilities to keep his opponents on their toes.
Omega Beams – Zig-zagging beams that can be performed on the ground and in the air and shoot across the screen with the ability to Meter Burn. Omega Beams can be guided up or down. PlayStation 4: Down, Forward + Square Xbox One: Down, Forward + X
Low Omega Beams – A short ranged attack, Darkseid’s Omega Beams are directed at his opponent’s feet. PlayStation 4: Down, Back + Square Xbox One: Down, Back +X
Upward Omega Beams – Darkseid’s Omega Beams are shot out at a 45-degree angle. Excellent for punishing aerial opponents with the ability to Meter Burn. PlayStation 4: Down, Back + Triangle Xbox One: Down, Back + Y
Palm Blast – Series of three palm strikes with the ability to Meter Burn. PlayStation 4: Down, Forward + Triangle Xbox One: Down, Forward + Y
Flying Knee – Dashing forward knee kick attack with the ability to Meter Burn. PlayStation 4: Back, Forward + X Xbox One: Back, Forward + A
Air Doom Stomp – An aerial attack targeted at your opponent’s head with an Omega Beam blast followed up. PlayStation 4: Down, Forward + X Xbox One: Down, Forward + A
Boom Tube – Performed on the ground or in the air, Darkseid teleports behind his opponent. PlayStation 4: Down, Back + X Xbox One: Down, Back + A
Each character in Injustice 2 has a Character Power. It is a strong special move with a long cooldown that should be used to surprise your opponent. Darkseid’s Character power is called Gate to Apokolips and allows him to summon Parademons to help in in the fight against his enemies.
Flying Parademon – Summons a flying Parademon. When O/B is pressed again, the Parademon will fire a projectile then disappear. PlayStation 4: O Xbox One: B
Charing Parademon – Summons a green Parademon that uses a Boom Tube to attack opponents. PlayStation 4: Back + O Xbox One: Back + B
Explosive Parademon – Summon a red Parademon that explodes at close range. PlayStation 4: Forward + O Xbox One: Forward + B
Darkseid’s super move is known as Boss Darkseid and is performed by pressing R2+L2/RT+LT. Omega Beams are shot from Darkseid’s eyes and upon contact, enemies are launched into space hitting multiple satellites and finally hitting Darkseid’s enlarged hand. His opponent is then crushed and pulled through a boom tube, and thrown aside by Darkseid.
Darkseid’s Omega Beams are a formidable tool to use against many of the characters in the game that are zoners. It is important to use all of his Omega Beams and not just stick to the default Omega Beam. Moreover, you can mix up your gameplay up by hitting your opponent low to keep them on their toes.
However, if your opponent is ducking, you can meter burn the default down+forward Omega Beam to hit them low for some chip damage. If your opponent is jumping, punish them by using your Upward Omega Beams.
Boom Tube,Darkseid’s teleport move, is a great way to start combos against your opponents. If used too often, your opponent will most likely be able to read and anticipate this move. I advise to only use this move when you know that you can hit your opponent for damage.
Doom Stomp hits low and does very good damage. If you combine this with a jump in attack, it can be extremely difficult for your opponent to block. The meter burn version of the Doom Stomp does less damage, though it does launch your opponent so you can extend combos. This can lead to big damage both mid screen and in the corner.